Episode 1-4 - The Future of World War II FPS Games

Here is the final episode of our discussion on World War II FPS games with CeeJay Rebeta!  Listen in as we discuss what mechanics we think are needed to make a good game, what mechanics make a BAD game (more Heroes and Generals bashing!), and what we want from the future of World War II shooters!

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Episode 1-1 - World War II FPS History

And here we go!  Episode one of Game O'Clock is being released today to coincide with the launch of Don't Split the Podcast, with our first episode being our look back at World War II First-Person Shooters.  Joining Rudy and Alex this month is our friend and World War II Enthusiast, CeeJay Rebeta.  

Our next episode will release next Thursday on our normal weekday, and we will be looking at some of the best games in the genre, along with a few of our personal favorites.

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What is Game O'Clock?

Game O'Clock is a weekly in-depth discussion podcast about video games, broken down to focus on a specific game genre (real time strategy, first person shooter, etc) each month.  Each episode's topic is formatted relating to the specific week of the month:

Week 1 - the history and evolution of the genre, along with spotlights on notable designers and developers.
Week 2 - some of the best games within the genre, along with our personal recommendations
Week 3 - some of the all time stinkers, along with those games that have a personal dislike from us
Week 4 - amateur game designer time!  If we had unlimited budget and resources, what would be our PERFECT game within the genre?

Joining Rudy and Alex each month will be a friend and enthusiast for that genre who will bring a distinct, non-Basso perspective.